{"id":22242,"date":"2025-07-25T09:43:42","date_gmt":"2025-07-25T09:43:42","guid":{"rendered":"https:\/\/gsrra.com\/?p=22242"},"modified":"2025-07-25T09:43:50","modified_gmt":"2025-07-25T09:43:50","slug":"after-wukong-new-aaa-game-projects-chinese-culture-globally","status":"publish","type":"post","link":"https:\/\/gsrra.com\/?p=22242","title":{"rendered":"After Wukong, new AAA game projects Chinese culture globally"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/english.news.cn\/20250724\/d9c3169570de4ed09109ecf82a5a1080\/RSSpXk8BuTyp1IjJ.jpeg\" alt=\"\"\/><\/figure>\n\n\n\n<p>A booth showcasing &#8220;Wuchang: Fallen Feathers&#8221; is pictured at the Bilibili World 2025 convention for digital content and creators in Shanghai, east China, July 11, 2025. (Bilibili\/Handout via Xinhua)<\/p>\n\n\n\n<p>Amid ancient bronze masks and crumbling temples, a distant chapter of China&#8217;s Shu civilization now resonates globally through computer controllers and keyboards.<\/p>\n\n\n\n<p>&#8220;Wuchang: Fallen Feathers,&#8221; a game set in the Ming Dynasty (1368-1644), was launched globally on Thursday, capitalizing on the cultural momentum ignited by last year&#8217;s release of &#8220;Black Myth: Wukong.&#8221;<\/p>\n\n\n\n<p>Even before its Thursday release, pre-orders had pushed &#8220;Wuchang: Fallen Feathers&#8221; to No. 1 on Steam&#8217;s global bestseller list &#8212; excluding free titles and Steam Deck hardware &#8212; by Tuesday.<\/p>\n\n\n\n<p>The game drops players into a &#8220;Soulslike&#8221; world as a plague-scarred warrior who traverses war-torn landscapes from mist-shrouded mountains to decaying temples while piecing together her lost past.<\/p>\n\n\n\n<p>Leenzee Games, based in Chengdu, the capital of southwest China&#8217;s Sichuan Province, spent six years 3D-scanning dozens of ancient cultural relics found in Sichuan and beyond, from Buddhist grottoes to ancient villages, according to Jiang Min, CEO of Leenzee Games.<\/p>\n\n\n\n<p>Local traditional arts like face-changing opera and a dance performed with splashing molten iron are also woven into the game&#8217;s storytelling to enrich its cultural atmosphere.<\/p>\n\n\n\n<p>Its ambition raises a pivotal question: Can China&#8217;s gaming studios transform niche mythology into a sustained export? For Leenzee producer and Chief Technology Officer Xia Siyuan, the answer lies in cultural resonance.<\/p>\n\n\n\n<p>&#8220;Gameplay is the backbone,&#8221; he said. &#8220;But the flesh and soul of any great creation will always be cultural expression.&#8221;<\/p>\n\n\n\n<p>Xia sees the success of &#8220;Black Myth: Wukong&#8221; as more than a solo triumph. &#8220;It built replicable pipelines for Chinese games to go global,&#8221; he noted, pointing to everything from distribution processes and overseas communication to technical support systems. For studios like Leenzee, such playbooks reduce learning curves while minimizing missteps.<\/p>\n\n\n\n<p>&#8220;Still, as a creative industry, gaming requires continuous innovation in gameplay, storytelling and cultural expression,&#8221; Xia added. &#8220;Fortunately, China&#8217;s 5,000 years of history and rich cultural heritage offer us a deep well to draw inspiration from.&#8221;<\/p>\n\n\n\n<p>The company is a new rising star in Chengdu, which has emerged as China&#8217;s new digital creative hub, with over 6,000 digital creative firms forming a thriving ecosystem in its high-tech zone.<\/p>\n\n\n\n<p>Leenzee&#8217;s neighbors include Chengdu Coco Cartoon Co., Ltd., the producer of the &#8220;Ne Zha&#8221; blockbuster series, and Tencent&#8217;s &#8220;Honor of Kings&#8221; team. French video game producer Ubisoft&#8217;s Chengdu studio has co-developed major titles including &#8220;Assassin&#8217;s Creed&#8221; and &#8220;For Honor,&#8221; bringing AAA production expertise to China&#8217;s heartland.<\/p>\n\n\n\n<p>&#8220;This cluster accelerates creative output,&#8221; Jiang said. He added that in &#8220;Wuchang: Fallen Feathers,&#8221; content such as art and music was completed through the collaborative efforts of over 60 upstream and downstream companies.<\/p>\n\n\n\n<p>According to China&#8217;s 2024 Game Industry Report, domestically developed games generated approximately 18.56 billion U.S. dollars in overseas revenue last year.<\/p>\n\n\n\n<p>Jiang noted that China&#8217;s talent pool and technical ecosystem for single-player console games are now reaching maturity, providing critical support for premium game development.<\/p>\n\n\n\n<p>Industry observers say that with the successive launches of &#8220;Black Myth: Wukong&#8221; and &#8220;Wuchang: Fallen Feathers,&#8221; China&#8217;s single-player games are entering global markets through premium production value and genre diversity. For international players, these titles have become a gateway to China&#8217;s distinctive aesthetic language and ancient mythology.<\/p>\n\n\n\n<p>At an offline demo event, Russian player Novozholov Ilia captured this appeal: &#8220;This is my first encounter with ancient Shu culture through gaming, and everything feels incredibly fresh and fascinating. I&#8217;m captivated and eager to explore more Chinese culture through these games.&#8221;&nbsp;\u25a0<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/english.news.cn\/20250724\/d9c3169570de4ed09109ecf82a5a1080\/JChZcGPqLxJAWnRC.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<p>Employees of Leenzee Games work at an office in Chengdu, southwest China&#8217;s Sichuan Province, July 16, 2025. (Xinhua\/Xue Chen)<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/english.news.cn\/20250724\/d9c3169570de4ed09109ecf82a5a1080\/SFHo5cGnHUBOcYxY.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<p>Employees of Leenzee Games are pictured during a motion-capture session in Chengdu, southwest China&#8217;s Sichuan Province, July 16, 2025. (Xinhua\/Xue Chen)<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/english.news.cn\/20250724\/d9c3169570de4ed09109ecf82a5a1080\/7Y3ufdGMFYkXaOJc.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<p>This undated photo shows employees of Leenzee Games scanning stone carvings in Anyue County, southwest China&#8217;s Sichuan Province. (Leenzee Games\/Handout via Xinhua)<\/p>\n\n\n\n<p>Reference Link:- <a href=\"https:\/\/english.news.cn\/20250724\/d9c3169570de4ed09109ecf82a5a1080\/c.html\" target=\"_blank\" rel=\"noopener\">https:\/\/english.news.cn\/20250724\/d9c3169570de4ed09109ecf82a5a1080\/c.html<\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A booth showcasing &#8220;Wuchang: Fallen Feathers&#8221; is pictured at the Bilibili World 2025 convention for digital content and creators in Shanghai, east China, July 11, 2025. (Bilibili\/Handout via Xinhua) Amid ancient bronze masks and crumbling temples, a distant chapter of China&#8217;s Shu civilization now resonates globally through computer controllers and keyboards. &#8220;Wuchang: Fallen Feathers,&#8221; a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":22243,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[2],"tags":[21794,21796,282,21795,3681,29,239,132,105,7000,21793,21797],"class_list":["post-22242","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sample-category","tag-aaa-game-project","tag-after-wukong","tag-bri","tag-bronze-mask","tag-chengdu","tag-china","tag-chinese-culture","tag-economy","tag-geopolitics-2","tag-si-chuan","tag-wu-kong","tag-new-aaa-game-projects-chinese-culture-globally"],"jetpack_publicize_connections":[],"_links":{"self":[{"href":"https:\/\/gsrra.com\/index.php?rest_route=\/wp\/v2\/posts\/22242","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gsrra.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gsrra.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gsrra.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gsrra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=22242"}],"version-history":[{"count":1,"href":"https:\/\/gsrra.com\/index.php?rest_route=\/wp\/v2\/posts\/22242\/revisions"}],"predecessor-version":[{"id":22244,"href":"https:\/\/gsrra.com\/index.php?rest_route=\/wp\/v2\/posts\/22242\/revisions\/22244"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gsrra.com\/index.php?rest_route=\/wp\/v2\/media\/22243"}],"wp:attachment":[{"href":"https:\/\/gsrra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=22242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gsrra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=22242"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gsrra.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=22242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}